App marketers are only slowly adopting in-app header bidding technologies despite proven advantages @ Business of Apps

2019-05-29T20:27:21+03:00October 5th, 2018|Articles, Best-practices, Market-insights|

  Just 31% of app marketers are utilizing in-app header bidding solutions, whilst the majority (57%) is still using waterfall-based systems where ad opportunities are presented to advertisers in sequential order. However, waterfalls tend to come with a [...]

Setting up in Singapore: why you should choose the city state for your APAC base @ The Drum

2019-05-29T20:32:25+03:00October 4th, 2018|Articles, Market-insights|

We find out why creative businesses are choosing to set up base in Singapore, and about the challenges being mounted by Asia’s other creative hubs. The Asia Pacific market promises the advertising and media industry some of the strongest [...]

Consumers are now using twice as many retail apps as they did a year ago @ Business of Apps

2019-05-30T12:35:21+03:00October 3rd, 2018|Articles, Case-studies, Market-insights|

  App installations appear to be picking up as smartphone users now have double the number of apps installed than they did in the previous year. According to data from financial services firm Synchrony, the average user installed four [...]

Does Your Business Need a Digital Transformation? @ Entrepreneur

2019-05-30T12:51:21+03:00October 2nd, 2018|Articles|

For several years, digital innovator Maurice Freedman and his team had been developing a practice to help companies find an efficient way to transform their business, building a proven model for commercializing innovation. Here, Freedman breaks down the process [...]

Advertising generates more than half of revenue sources for mobile app developers @ The Drum

2019-05-30T14:12:00+03:00October 1st, 2018|Articles|

With 55% of total mobile publisher revenue generated from ads, app developers are increasingly looking to continued growth in mobile publisher revenue. The report looked at top mobile game developers (90%), with a minority making non-gaming apps (18%) who were [...]